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EVENT RULES
1) Basketball Three Pointer
Competitors
have 90 seconds to sink as many 3-pointers as possible from
any spot on or behind the 3-point line. Only one ball will
be in play and the shooter will retrieve it after every shot.
All deflected balls are considered in play and there will
be no stoppage of time to retrieve a ball that leaves the
arc area. The only time the clock will stop during a competitors
turn will be if the ball gets stuck between the rim and the
backboard. Should this occur the referee would stop time and
dislodge the ball. The competitor will then resume shooting
from the arc on the referee's command.
2)
Basketball
Foul Shot
Competitors
have 60 seconds to make as many foul shots as possible with
only one ball in play. Athletes will retrieve the ball themselves
after every shot. Competitors are expected to dribble the
rebounded ball back (without "travelling") to the
foul line to continue shooting. This event will be timed with
a shot clock or a hand held stop watch.
3)
Baseball Hit
Each
competitor will get 3 standing tosses of regulation sized
softballs. Competitors hit the balls as far as possible with
only the farthest one counting. Efforts do not count if the
athlete oversteps the hitting line or a ball lands outside
of the sector lines. An athlete has a maximum of 15 seconds
between hits. Athletes can use their own bat or one will be
provided.
4)
Baseball
Throw
A
single competitor will start at home plate and on the umpire's
command run to first base. Awaiting the competitor will be
five softballs on the ground. The competitor will then pick
up as many balls as they wish and throw all five balls, staying
behind the throwing line, either over-hand or underhand towards
home plate in an effort to hit a designated target on home
plate. Each hit of the target will be worth 2 points with
10 points being the maximum number of points to be won at
first base. The competitor will then run to second base where
there will be 3 balls on the ground. The competitor will then
throw the 3 balls, one at a time in either an over-hand or
underhand fashion towards home plate to hit the target sitting
on home plate. Each hit will count for 3 points with 9 points
being the maximum number of points available at second base.
The participant will then run to third base where there will
again be 5 balls on the ground. The same rules apply with
10 points being the maximum number of points available from
third base; two points per hit. The competitor will then run
to the pitchers mound where there will be 7 balls on the ground
in either a line pointing towards home plate or resting against
one another in a tight circle. The same rules apply with 1
point being awarded for each hit of the target. The best possible
score is 36 out of 36 giving a competitor 1000 points.
5)
Soccer Kick
All
athletes have 10 attempts with 10 soccer balls from 20 yards
out to try and hit the designated target areas. The targets
will be set up in the top left and top right corners. Competitors
can try for one area or go for both. Each ball that goes through
the target area scores 100 points. Any attempt over the kicking
line is considered a "fault" and is not counted.
Competitors have a maximum of 10 seconds between kicks. Soccer
cleats are highly recommended but not mandatory. Soccer balls
and targets will be provided by the Rick Anderson Worlds Best
Athlete International Skills Competition Equipment Committee.
6)
Tennis Accuracy Drill
Athletes
have one minute to try and hit a Frisbee sized target (a painted
circle) on a wall 35 feet away by using their forehand or
backhand or a combination of both. Any hit made over the hit
line is considered a fault and is not counted. After the ball
strikes the wall competitors are allowed to let the ball bounce
as many times as possible before striking it again. Furthermore,
competitors are allowed to catch the deflected ball with their
free hand at any point during the event to re-set and hit
again. Each competitor has two tennis balls only one of which
is in play. All miss-hits are in play but an athlete can opt
to abandon any miss-hit ball and put into play their second
ball. Time will not stop for any reason except at the end
of a competitors turn. Hitting any part of the line that makes
up the circle counts as a hit as does hitting the area within
the circle. All marginal shots or "close-calls"
in which a scored hit is debatable will be decided against
a competitor. The referee's ruling is final. The Equipment
Committee will provide tennis balls and tennis rackets for
this event.
7)
Golf Accuracy Chip
Competitors
have 10 chances to chip 10 golf balls into a targeted area
25 ft in diameter 75 yards away. Each 'landed' ball is worth
100 points. Allowable irons for this event are the 5, 6, 7
,8 and 9 iron. The pitching wedge can also be used. Competitors
have up to a maximum of 15 seconds between shots. Athletes
can hit off the ground or off a tee. Any shot executed over
the chipping line is considered a fault and is not counted.
Tees, balls and irons will be provided by the Equipment Committee.
Note: The Equipment Committee cannot guarantee that the balls
and irons will be to every ones specification. Competitors
are encouraged to bring their own balls, iron or irons if
they feel that's preferable.
8)
Hockey Shoot Out
Competitors
have 10 shots with standard hard
orange street hockey balls from 60
feet away in an attempt to dislodge the 7
targets affixed to a regulation sized net. Participants
will have a maximum of 10 seconds between shots. The hockey
shoot-out can be done while wearing inline skates or with
regular street/running shoes. Hitting a target but not dislodging
it completely does not score any points.
9)
Jump Rope: One Minute Sprint
Prior
to starting, each competitor will be asked what style of skipping
they will be using: single jumps, double jumps or alternating
feet. At the sound of the referee's whistle competitors will
start skipping. If an athlete makes a mistake he/she can continue
skipping but the clock does not stop while he/she re-sets.
Changing styles mid way through the event is acceptable. Time
will stop only when one minute has elapsed and the referee
blows his/her whistle. All competitors will be filmed during
this event to help assist in the official score. Note: The
Equipment Committee will provide different styles of ropes
with different lengths but cannot guarantee that the ropes
will be to everyone's liking.
10)
Field
Goal Kick
Athletes
in all divisions start at the 20 yard line. The referee will
ask each athlete whether they wish to kick or whether they
elect to not kick. If an athlete elects to kick he/she will
have up to 3 attempts to make a field goal with a rugby ball
from the designated yard line. If an athlete makes a field
goal on their first try they cannot take a second and third
attempt at that distance. They either have to stop at that
yard line and score the points associated with that yardage
or gamble all the points by trying a further kick. Each new
attempt at a new yard line allows for 3 attempts. A competitor
who suffers three consecutive misses is eliminated from the
event and scores zero. For example "John" elects
to take a 'bye' on the 20, 25, 30, and 35 yard line by not
attempting a field goal. He then elects to kick from the 40
yard line and successfully makes a field-goal to score the
points associated with that yardage. John can then stop and
'bank' the points or attempt a further kick for more points
but if he misses all three attempts on the further distance
he is eliminated from the Field Goal Kick event and scores
no points. Athletes are encouraged to weigh their chances
carefully before moving to further distances. All equipment
for this event will be provided by the Worlds Best Athlete
International Skills Competition Equipment Committee.
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